In his project Surface, Voranc Kumar deals with the relationship between body and computer graphics.
At the intersection of technology and epistemology, he explores the relation between the human body and computer program while replicating skin’s visual characteristics (subsurface scattering). The installation comprises a projection of a rotating sphere, on top of which images of skin are alternating, and a separate display of projection-generating algorithmic activities.
As a base for simulation, the algorithm utilizes visual material generated by Google Image Search Engine from which it extracts these images.
The search is delimited by keywords such as skin, human skin, skin surface, etc. In this juxtaposition, the situation between image and the concept of the body is not given, but rather produced through digital technology.