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The effects of virtual gaming on lower extremity function in children with cerebral palsy: A narrative review

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journal contribution
posted on 20.09.2022, 14:49 authored by M. Washington, R.A. Owens, Jeremy Moody

 Background: Investigations into the use of virtual gaming, focussing on its effect on lower extremity function within therapy of children with cerebral palsy is conspicuous by its absence. Purpose: The aim of this review is to provide an evidence-based account and associated discussion surrounding current research in the area. Data sources: A literature search of ‘PubMed’, ‘Google Scholar’ and ‘MetSearch’ with relevant keywords, with article inclusion requiring publication between 2011 and 2021 was completed. Content: Virtual reality influences multiple lower extremity functions when compared to conventional therapy or no therapy. However, information surrounding optimal prescription and participant characteristics is not evident. Implications: Virtual gaming for use concurrently with other therapies is recommended, with the requirement for further high-quality research to advance the use of virtual gaming further and individual dose response. 


Published in

Journal of Biomedical Research and Environmental Sciences




VoR (Version of Record)

Electronic ISSN


Cardiff Met Affiliation

  • Cardiff School of Sport and Health Sciences

Cardiff Met Authors

Jeremy Moody

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© The Authors