We introduce a novel system and technique for materialising the deformable shapes of sound-resonance on 3D objects. This technical framework presents a novel approach using a series of simple processes to manage complex object transformations that can be used in virtual, 3D modelling and augmented reality interaction. Our method involves: • First step is on materialising sound resonance images by using a suitable tool such as the Chladni plate software for generating sound resonance shape maps which can then be used in bump and displacement mapping. • Next we experimentally explore ways of using volumetric deformable shape maps to blend these intricate sound resonance patterns in virtual pottery applications. • We then extend the method to transform the resulting complex 3D shape models from the above steps for rapid prototyping using appropriate pre-print tools by remeshing and physics manipulations. • The result is then 3D printable object forms, with highquality sound texture examples overlayed and blended, that changes the form of underlying 3D objects. We demonstrate our method using off-the-shelf tools
History
Presented at
Conference paper published in Proceedings of the 2020 International Conference on Cyberworlds 29 September - 1 October 2020 Caen, France (online) available at https://doi.org/10.1109/CW49994.2020.00028
Dashti, S., Prakash, E., Hussain, F., Carroll, F. (2020) 'Virtual Pottery: Deformable Sound Shape Modelling and Fabrication', In: Sourin, A., Charier, C., Rosenberger, C. and Sourina, O. (ed.s) Proceedings of the 2020 International Conference on Cyberworlds, IEEE. https://doi.org/10.1109/CW49994.2020.00028
Electronic ISSN
2642-3596
ISBN
978-1-7281-6497-7
Cardiff Met Affiliation
Cardiff School of Technologies
Cardiff Met Authors
Sarah Dashti
Edmond Prakash
Fiaz Hussain
Fiona Carroll